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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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rename to SectorBuilder
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parent
096ac539a1
commit
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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public static class MakeSector
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public static class SectorBuilder
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{
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{
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public static Sector Make(GameObject planetBody, OWRigidbody owRigidBody, float sphereOfInfluence)
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public static Sector Make(GameObject planetBody, OWRigidbody owRigidBody, float sphereOfInfluence)
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{
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{
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@ -195,7 +195,7 @@ namespace NewHorizons.Handlers
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var rb = existingPlanet.GetComponent<OWRigidbody>();
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var rb = existingPlanet.GetComponent<OWRigidbody>();
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var sector = MakeSector.Make(existingPlanet, rb, GetSphereOfInfluence(body));
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var sector = SectorBuilder.Make(existingPlanet, rb, GetSphereOfInfluence(body));
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sector.name = $"Sector-{existingPlanet.GetComponentsInChildren<Sector>().Count()}";
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sector.name = $"Sector-{existingPlanet.GetComponentsInChildren<Sector>().Count()}";
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SharedGenerateBody(body, existingPlanet, sector, rb);
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SharedGenerateBody(body, existingPlanet, sector, rb);
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@ -310,7 +310,7 @@ namespace NewHorizons.Handlers
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var owRigidBody = RigidBodyBuilder.Make(go, body.Config);
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var owRigidBody = RigidBodyBuilder.Make(go, body.Config);
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var ao = AstroObjectBuilder.Make(go, null, body.Config);
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var ao = AstroObjectBuilder.Make(go, null, body.Config);
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var sector = MakeSector.Make(go, owRigidBody, 2000f);
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var sector = SectorBuilder.Make(go, owRigidBody, 2000f);
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ao._rootSector = sector;
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ao._rootSector = sector;
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ao._type = AstroObject.Type.None;
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ao._type = AstroObject.Type.None;
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@ -365,7 +365,7 @@ namespace NewHorizons.Handlers
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var sphereOfInfluence = GetSphereOfInfluence(body);
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var sphereOfInfluence = GetSphereOfInfluence(body);
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var sector = MakeSector.Make(go, owRigidBody, sphereOfInfluence * 2f);
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var sector = SectorBuilder.Make(go, owRigidBody, sphereOfInfluence * 2f);
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ao._rootSector = sector;
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ao._rootSector = sector;
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if (body.Config.Base.surfaceGravity != 0)
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if (body.Config.Base.surfaceGravity != 0)
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