name the gameobject instead of the transform

This commit is contained in:
JohnCorby 2022-07-21 16:09:42 -07:00
parent aa009eead0
commit 5823919e4c

View File

@ -77,8 +77,8 @@ namespace NewHorizons.Builder.Body
new LOD(0.0f, new Renderer[] { level2 }) new LOD(0.0f, new Renderer[] { level2 })
}); });
level1.transform.name += "0"; level1.name += "0";
level2.transform.name += "1"; level2.name += "1";
LODGroup.RecalculateBounds(); LODGroup.RecalculateBounds();
} }