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Skip to loop 2 in new star systems
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@ -518,8 +518,10 @@ namespace NewHorizons
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// We are in a custom system on the first loop -> The time loop isn't active, that's not very good
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// We are in a custom system on the first loop -> The time loop isn't active, that's not very good
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// TimeLoop uses the launch codes condition to know if the loop is active or not
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// TimeLoop uses the launch codes condition to know if the loop is active or not
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// We also skip them to loop 2, else if they enter a credits volume in this loop they get reset
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if (CurrentStarSystem != "SolarSystem" && PlayerData.LoadLoopCount() == 1)
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if (CurrentStarSystem != "SolarSystem" && PlayerData.LoadLoopCount() == 1)
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{
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{
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PlayerData.SaveLoopCount(2);
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PlayerData.SetPersistentCondition("LAUNCH_CODES_GIVEN", true);
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PlayerData.SetPersistentCondition("LAUNCH_CODES_GIVEN", true);
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}
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}
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}
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}
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