From 568f8a757eacbeb098987bb0c6908e510dc226ad Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 23 Mar 2024 16:30:55 -0400 Subject: [PATCH] Skip to loop 2 in new star systems --- NewHorizons/Main.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index da1d2795..c8b714c7 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -518,8 +518,10 @@ namespace NewHorizons // We are in a custom system on the first loop -> The time loop isn't active, that's not very good // TimeLoop uses the launch codes condition to know if the loop is active or not + // We also skip them to loop 2, else if they enter a credits volume in this loop they get reset if (CurrentStarSystem != "SolarSystem" && PlayerData.LoadLoopCount() == 1) { + PlayerData.SaveLoopCount(2); PlayerData.SetPersistentCondition("LAUNCH_CODES_GIVEN", true); } }