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GetPlanet bugfix (#1122)
## Bug fixes - Make GetPlanet only check planets in the current system. This prevents it from pulling the wrong config if a planet in another system has the same name.
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commit
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@ -83,7 +83,7 @@ namespace NewHorizons
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public GameObject GetPlanet(string name)
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public GameObject GetPlanet(string name)
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{
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{
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return Main.BodyDict.Values.SelectMany(x => x)?.ToList()?.FirstOrDefault(x => x.Config.name == name)?.Object;
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return Main.BodyDict[Main.Instance.CurrentStarSystem].FirstOrDefault(x => x.Config.name == name)?.Object;
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}
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}
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public string GetCurrentStarSystem() => Main.Instance.CurrentStarSystem;
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public string GetCurrentStarSystem() => Main.Instance.CurrentStarSystem;
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