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@ -94,6 +94,7 @@ namespace NewHorizons.Components.Quantum
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// faster than full CheckVisibility
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var visibility = CheckVisibilityInstantly();
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var playerInside = CheckPointInside(Locator.GetPlayerCamera().transform.position);
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// does not check probe, but thats okay
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var notEntangledCheck = illumination ? visibility : playerInside;
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var isVisible = isPlayerEntangled ? illumination : notEntangledCheck;
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