diff --git a/NewHorizons/Components/Quantum/NHMultiStateQuantumObject.cs b/NewHorizons/Components/Quantum/NHMultiStateQuantumObject.cs index 684e33e2..7f11f8d7 100644 --- a/NewHorizons/Components/Quantum/NHMultiStateQuantumObject.cs +++ b/NewHorizons/Components/Quantum/NHMultiStateQuantumObject.cs @@ -94,6 +94,7 @@ namespace NewHorizons.Components.Quantum // faster than full CheckVisibility var visibility = CheckVisibilityInstantly(); var playerInside = CheckPointInside(Locator.GetPlayerCamera().transform.position); + // does not check probe, but thats okay var notEntangledCheck = illumination ? visibility : playerInside; var isVisible = isPlayerEntangled ? illumination : notEntangledCheck;