Fix fluid detector

This commit is contained in:
Nick 2023-01-22 00:15:35 -05:00
parent f48c79908b
commit 4108683515

View File

@ -71,7 +71,11 @@ namespace NewHorizons.Builder.Volumes
submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume }; submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume };
// THERE ARE NO RENDERERS??? RUH ROH!!! // THERE ARE NO RENDERERS??? RUH ROH!!!
var detector = go.AddComponent<ConstantFluidDetector>(); var detectorGO = new GameObject("ConstantFluidDetector");
detectorGO.transform.parent = go.transform;
detectorGO.transform.localPosition = Vector3.zero;
detectorGO.layer = OWLayerMask.detectorMask;
var detector = detectorGO.AddComponent<ConstantFluidDetector>();
detector.AddVolume(water); detector.AddVolume(water);
submerge._fluidDetector = detector; submerge._fluidDetector = detector;