From 4108683515cd7f74453c4c74e0ffdb4331780995 Mon Sep 17 00:00:00 2001 From: Nick Date: Sun, 22 Jan 2023 00:15:35 -0500 Subject: [PATCH] Fix fluid detector --- NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs b/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs index 5ebb65fa..929d796f 100644 --- a/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs +++ b/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs @@ -71,7 +71,11 @@ namespace NewHorizons.Builder.Volumes submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume }; // THERE ARE NO RENDERERS??? RUH ROH!!! - var detector = go.AddComponent(); + var detectorGO = new GameObject("ConstantFluidDetector"); + detectorGO.transform.parent = go.transform; + detectorGO.transform.localPosition = Vector3.zero; + detectorGO.layer = OWLayerMask.detectorMask; + var detector = detectorGO.AddComponent(); detector.AddVolume(water); submerge._fluidDetector = detector;