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Add reference frames
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@ -314,6 +314,7 @@ namespace NewHorizons
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eyeAO.Register();
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eyeMarker._markerType = MapMarker.MarkerType.Sun;
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eyeMarker._labelID = UITextType.LocationEye_Cap;
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Builder.General.RFVolumeBuilder.Make(eyeOfTheUniverse, eyeBody, 400, new External.Modules.ReferenceFrameModule());
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var vessel = SearchUtilities.Find("Vessel_Body");
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var vesselSector = vessel.FindChild("Sector_VesselBridge").GetComponent<Sector>();
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@ -330,6 +331,7 @@ namespace NewHorizons
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vesselAO.Register();
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vesselMapMarker._markerType = MapMarker.MarkerType.Moon;
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vesselMapMarker._labelID = (UITextType)TranslationHandler.AddUI("VESSEL");
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Builder.General.RFVolumeBuilder.Make(vessel, vesselBody, 600, new External.Modules.ReferenceFrameModule { localPosition = new MVector3(0, 0, -207.375f) });
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// Resize vessel sector so that the vessel is fully collidable.
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var vesselSectorTrigger = vesselSector.gameObject.FindChild("SectorTriggerVolume_VesselBridge");
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