From 3390f729ea9239eccb23fa544b82f60c273e583c Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Sat, 3 Sep 2022 13:28:45 -0400 Subject: [PATCH] Add reference frames --- NewHorizons/Main.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index 5d87dc40..8f1c7260 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -314,6 +314,7 @@ namespace NewHorizons eyeAO.Register(); eyeMarker._markerType = MapMarker.MarkerType.Sun; eyeMarker._labelID = UITextType.LocationEye_Cap; + Builder.General.RFVolumeBuilder.Make(eyeOfTheUniverse, eyeBody, 400, new External.Modules.ReferenceFrameModule()); var vessel = SearchUtilities.Find("Vessel_Body"); var vesselSector = vessel.FindChild("Sector_VesselBridge").GetComponent(); @@ -330,6 +331,7 @@ namespace NewHorizons vesselAO.Register(); vesselMapMarker._markerType = MapMarker.MarkerType.Moon; vesselMapMarker._labelID = (UITextType)TranslationHandler.AddUI("VESSEL"); + Builder.General.RFVolumeBuilder.Make(vessel, vesselBody, 600, new External.Modules.ReferenceFrameModule { localPosition = new MVector3(0, 0, -207.375f) }); // Resize vessel sector so that the vessel is fully collidable. var vesselSectorTrigger = vesselSector.gameObject.FindChild("SectorTriggerVolume_VesselBridge");