diff --git a/NewHorizons/Schemas/body_schema.json b/NewHorizons/Schemas/body_schema.json index 27da29db..7b35e000 100644 --- a/NewHorizons/Schemas/body_schema.json +++ b/NewHorizons/Schemas/body_schema.json @@ -5365,6 +5365,13 @@ "$ref": "#/definitions/AudioVolumeInfo" } }, + "conditionTriggerVolumes": { + "type": "array", + "description": "Add condition trigger volumes to this planet. Sets a condition when the player, scout, or ship enters this volume.", + "items": { + "$ref": "#/definitions/ConditionTriggerVolumeInfo" + } + }, "dayNightAudioVolumes": { "type": "array", "description": "Add day night audio volumes to this planet. These volumes play a different clip depending on the time of day.", @@ -5717,6 +5724,74 @@ "manual" ] }, + "ConditionTriggerVolumeInfo": { + "type": "object", + "additionalProperties": false, + "properties": { + "radius": { + "type": "number", + "description": "The radius of this volume, if a shape is not specified.", + "format": "float", + "default": 1.0 + }, + "shape": { + "description": "The shape of this volume. Defaults to a sphere with a radius of `radius` if not specified.", + "$ref": "#/definitions/ShapeInfo" + }, + "rotation": { + "description": "Rotation of the object", + "$ref": "#/definitions/MVector3" + }, + "alignRadial": { + "type": [ + "boolean", + "null" + ], + "description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else." + }, + "position": { + "description": "Position of the object", + "$ref": "#/definitions/MVector3" + }, + "isRelativeToParent": { + "type": "boolean", + "description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object." + }, + "parentPath": { + "type": "string", + "description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)." + }, + "rename": { + "type": "string", + "description": "An optional rename of this object" + }, + "condition": { + "type": "string", + "description": "The name of the dialogue condition or persistent condition to set when entering the volume." + }, + "persistent": { + "type": "boolean", + "description": "If true, the condition will persist across all future loops until unset." + }, + "reversible": { + "type": "boolean", + "description": "Whether to unset the condition when existing the volume." + }, + "player": { + "type": "boolean", + "description": "Whether to set the condition when the player enters this volume. Defaults to true.", + "default": true + }, + "probe": { + "type": "boolean", + "description": "Whether to set the condition when the scout probe enters this volume." + }, + "ship": { + "type": "boolean", + "description": "Whether to set the condition when the ship enters this volume." + } + } + }, "DayNightAudioVolumeInfo": { "type": "object", "additionalProperties": false,