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Add hazard to effect volumes
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@ -68,7 +68,7 @@ namespace NewHorizons.Builder.Volumes
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{
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var submerge = go.AddComponent<DarkMatterSubmergeController>();
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submerge._activeWhenSubmerged = false;
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submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume };
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submerge._effectVolumes = new EffectVolume[] { hazardVolume, visorFrostEffectVolume };
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// THERE ARE NO RENDERERS??? RUH ROH!!!
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var detectorGO = new GameObject("ConstantFluidDetector");
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