diff --git a/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs b/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs index 272c559d..6561460e 100644 --- a/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs +++ b/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs @@ -68,7 +68,7 @@ namespace NewHorizons.Builder.Volumes { var submerge = go.AddComponent(); submerge._activeWhenSubmerged = false; - submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume }; + submerge._effectVolumes = new EffectVolume[] { hazardVolume, visorFrostEffectVolume }; // THERE ARE NO RENDERERS??? RUH ROH!!! var detectorGO = new GameObject("ConstantFluidDetector");