Add hazard to effect volumes

This commit is contained in:
Noah Pilarski 2023-01-22 00:28:59 -05:00
parent 65519b4563
commit 28a5188178

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@ -68,7 +68,7 @@ namespace NewHorizons.Builder.Volumes
{
var submerge = go.AddComponent<DarkMatterSubmergeController>();
submerge._activeWhenSubmerged = false;
submerge._effectVolumes = new EffectVolume[] { visorFrostEffectVolume };
submerge._effectVolumes = new EffectVolume[] { hazardVolume, visorFrostEffectVolume };
// THERE ARE NO RENDERERS??? RUH ROH!!!
var detectorGO = new GameObject("ConstantFluidDetector");