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README.md
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README.md
@ -30,30 +30,24 @@ Check the ship's log for how to use your warp drive to travel between star syste
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- Multiplayer mods like QSB and OWO. QSB actually kinda works decently as long as you don't warp.
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## Features
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- Heightmaps/texturemaps
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- Load planet meshes or details from asset bundles
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- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
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- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
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- Remove existing planets
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- Stars
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- Create basic planets from heightmaps/texturemaps
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- Stars, comets, asteroid belts, satellites
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- Binary orbits
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- Comets
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- Signalscope signals
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- Asteroid belts
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- Support satellites
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- Signalscope signals and custom frequencies
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- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
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- Load planet meshes from asset bundle
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- Black hole / white hole pairs
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- Separate solar system scenes accessible via wormhole
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- Warp drive with target set in ship's log
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- Implement custom dialogue
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- Make a [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier
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- Custom ship log entries and fact reveals, for rumour mode and map mode
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- Funnels (sand/water/lava/star)
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- Variable surface height (sand/water/lava/star)
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- Custom dialogue and custom ship log entries for rumour mode and map mode
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- Funnels and variable surface height (can be made of sand/water/lava/star)
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## Roadmap
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- Procedural terrain generation (started)
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- "Quantum" planet parameters
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- Better terrain and water LOD
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- Edit existing planet orbits
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- Edit existing planet orbits (started)
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- Implement all planet features:
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- Tornados + floating islands
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- Let any star go supernova
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@ -64,20 +58,21 @@ Check the ship's log for how to use your warp drive to travel between star syste
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- Implement custom Nomai scrolls
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- Implement custom translatable writing
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- Destroy planets that fall into a star
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- Add cloaking volumes
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## Contact
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Join the [Outer Wilds Modding Discord](https://discord.gg/MvbCbBz6Q6) if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod.
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## Credits
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Authors:
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Main authors:
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- xen (New Horizons v0.1.0 onwards)
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- [Mister_Nebula](https://github.com/misternebula) ([Marshmallow](https://github.com/misternebula/Marshmallow) v0.1 to v1.1.0)
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New Horizons was made with help from:
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- [Bwc9876](https://github.com/Bwc9876): Set up ship log entries and QOL debug options in v0.9.x, and set up the website.
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- [Nageld](https://github.com/Nageld): Set up xml reading for custom dialogue in v0.8.0
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- [jtsalomo](https://github.com/jtsalomo): Implemented [OW_CommonResources](https://github.com/PacificEngine/OW_CommonResources) support introduced in v0.5.0
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- [Raicuparta](https://github.com/Raicuparta): Integrated the [New Horizons Template](https://github.com/xen-42/ow-new-horizons-config-template) into the Outer Wilds Mods website
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- [Nageld](https://github.com/Nageld): Set up xml reading for custom dialogue in v0.8.0
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- [Bwc9876](https://github.com/Bwc9876): Set up ship log entries and QOL debug options in v0.9.x. Set up the website.
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Translation credits:
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- Russian: GrayFix and Tlya
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