From 25e12772c1cedd843fc8d1e4d1951c8d71c5f2b0 Mon Sep 17 00:00:00 2001 From: Nick Date: Tue, 15 Mar 2022 21:16:11 -0400 Subject: [PATCH] Update README.md --- README.md | 31 +++++++++++++------------------ 1 file changed, 13 insertions(+), 18 deletions(-) diff --git a/README.md b/README.md index 2328fdb6..72a7539f 100644 --- a/README.md +++ b/README.md @@ -30,30 +30,24 @@ Check the ship's log for how to use your warp drive to travel between star syste - Multiplayer mods like QSB and OWO. QSB actually kinda works decently as long as you don't warp. ## Features -- Heightmaps/texturemaps +- Load planet meshes or details from asset bundles +- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper +- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log - Remove existing planets -- Stars +- Create basic planets from heightmaps/texturemaps +- Stars, comets, asteroid belts, satellites - Binary orbits -- Comets -- Signalscope signals -- Asteroid belts -- Support satellites +- Signalscope signals and custom frequencies - Surface scatter: rocks, trees, etc, using in-game models, or custom ones -- Load planet meshes from asset bundle - Black hole / white hole pairs -- Separate solar system scenes accessible via wormhole -- Warp drive with target set in ship's log -- Implement custom dialogue -- Make a [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier -- Custom ship log entries and fact reveals, for rumour mode and map mode -- Funnels (sand/water/lava/star) -- Variable surface height (sand/water/lava/star) +- Custom dialogue and custom ship log entries for rumour mode and map mode +- Funnels and variable surface height (can be made of sand/water/lava/star) ## Roadmap - Procedural terrain generation (started) - "Quantum" planet parameters - Better terrain and water LOD -- Edit existing planet orbits +- Edit existing planet orbits (started) - Implement all planet features: - Tornados + floating islands - Let any star go supernova @@ -64,20 +58,21 @@ Check the ship's log for how to use your warp drive to travel between star syste - Implement custom Nomai scrolls - Implement custom translatable writing - Destroy planets that fall into a star +- Add cloaking volumes ## Contact Join the [Outer Wilds Modding Discord](https://discord.gg/MvbCbBz6Q6) if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod. ## Credits -Authors: +Main authors: - xen (New Horizons v0.1.0 onwards) - [Mister_Nebula](https://github.com/misternebula) ([Marshmallow](https://github.com/misternebula/Marshmallow) v0.1 to v1.1.0) New Horizons was made with help from: +- [Bwc9876](https://github.com/Bwc9876): Set up ship log entries and QOL debug options in v0.9.x, and set up the website. +- [Nageld](https://github.com/Nageld): Set up xml reading for custom dialogue in v0.8.0 - [jtsalomo](https://github.com/jtsalomo): Implemented [OW_CommonResources](https://github.com/PacificEngine/OW_CommonResources) support introduced in v0.5.0 - [Raicuparta](https://github.com/Raicuparta): Integrated the [New Horizons Template](https://github.com/xen-42/ow-new-horizons-config-template) into the Outer Wilds Mods website -- [Nageld](https://github.com/Nageld): Set up xml reading for custom dialogue in v0.8.0 -- [Bwc9876](https://github.com/Bwc9876): Set up ship log entries and QOL debug options in v0.9.x. Set up the website. Translation credits: - Russian: GrayFix and Tlya