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@ -30,30 +30,24 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Multiplayer mods like QSB and OWO. QSB actually kinda works decently as long as you don't warp.
## Features
- Heightmaps/texturemaps
- Load planet meshes or details from asset bundles
- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
- Remove existing planets
- Stars
- Create basic planets from heightmaps/texturemaps
- Stars, comets, asteroid belts, satellites
- Binary orbits
- Comets
- Signalscope signals
- Asteroid belts
- Support satellites
- Signalscope signals and custom frequencies
- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
- Load planet meshes from asset bundle
- Black hole / white hole pairs
- Separate solar system scenes accessible via wormhole
- Warp drive with target set in ship's log
- Implement custom dialogue
- Make a [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to use with NH, including all game scripts recovered using UtinyRipper to make AssetBundle creation easier
- Custom ship log entries and fact reveals, for rumour mode and map mode
- Funnels (sand/water/lava/star)
- Variable surface height (sand/water/lava/star)
- Custom dialogue and custom ship log entries for rumour mode and map mode
- Funnels and variable surface height (can be made of sand/water/lava/star)
## Roadmap
- Procedural terrain generation (started)
- "Quantum" planet parameters
- Better terrain and water LOD
- Edit existing planet orbits
- Edit existing planet orbits (started)
- Implement all planet features:
- Tornados + floating islands
- Let any star go supernova
@ -64,20 +58,21 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Implement custom Nomai scrolls
- Implement custom translatable writing
- Destroy planets that fall into a star
- Add cloaking volumes
## Contact
Join the [Outer Wilds Modding Discord](https://discord.gg/MvbCbBz6Q6) if you have any questions or just want to chat about modding! Theres a New Horizons category there dedicated to discussion of this mod.
## Credits
Authors:
Main authors:
- xen (New Horizons v0.1.0 onwards)
- [Mister_Nebula](https://github.com/misternebula) ([Marshmallow](https://github.com/misternebula/Marshmallow) v0.1 to v1.1.0)
New Horizons was made with help from:
- [Bwc9876](https://github.com/Bwc9876): Set up ship log entries and QOL debug options in v0.9.x, and set up the website.
- [Nageld](https://github.com/Nageld): Set up xml reading for custom dialogue in v0.8.0
- [jtsalomo](https://github.com/jtsalomo): Implemented [OW_CommonResources](https://github.com/PacificEngine/OW_CommonResources) support introduced in v0.5.0
- [Raicuparta](https://github.com/Raicuparta): Integrated the [New Horizons Template](https://github.com/xen-42/ow-new-horizons-config-template) into the Outer Wilds Mods website
- [Nageld](https://github.com/Nageld): Set up xml reading for custom dialogue in v0.8.0
- [Bwc9876](https://github.com/Bwc9876): Set up ship log entries and QOL debug options in v0.9.x. Set up the website.
Translation credits:
- Russian: GrayFix and Tlya