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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
just use an array
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722f7d991f
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@ -8,10 +8,10 @@ namespace NewHorizons.Components
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{
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private Sector _sector;
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private List<Renderer> _renderers = null;
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private List<TessellatedRenderer> _tessellatedRenderers = null;
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private List<Collider> _colliders = null;
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private List<Light> _lights = null;
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private Renderer[] _renderers = null;
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private TessellatedRenderer[] _tessellatedRenderers = null;
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private Collider[] _colliders = null;
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private Light[] _lights = null;
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public static bool isPlayerInside = false;
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public static bool isProbeInside = false;
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@ -36,10 +36,10 @@ namespace NewHorizons.Components
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private void Start()
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{
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_renderers = gameObject.GetComponentsInChildren<Renderer>().ToList();
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_tessellatedRenderers = gameObject.GetComponentsInChildren<TessellatedRenderer>().ToList();
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_colliders = gameObject.GetComponentsInChildren<Collider>().ToList();
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_lights = gameObject.GetComponentsInChildren<Light>().ToList();
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_renderers = gameObject.GetComponentsInChildren<Renderer>();
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_tessellatedRenderers = gameObject.GetComponentsInChildren<TessellatedRenderer>();
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_colliders = gameObject.GetComponentsInChildren<Collider>();
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_lights = gameObject.GetComponentsInChildren<Light>();
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DisableRenderers();
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}
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@ -10,9 +10,9 @@ namespace NewHorizons.Components
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private bool _isInitialized;
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private List<Renderer> _renderers = null;
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private List<TessellatedRenderer> _tessellatedRenderers = null;
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private List<CloakedTessSphereSectorToggle> _tessSphereToggles = null;
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private Renderer[] _renderers = null;
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private TessellatedRenderer[] _tessellatedRenderers = null;
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private CloakedTessSphereSectorToggle[] _tessSphereToggles = null;
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public static bool isPlayerInside = false;
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public static bool isProbeInside = false;
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@ -52,9 +52,9 @@ namespace NewHorizons.Components
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private void SetUpList()
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{
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_renderers = _root.GetComponentsInChildren<Renderer>().ToList();
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_tessellatedRenderers = _root.GetComponentsInChildren<TessellatedRenderer>().ToList();
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_tessSphereToggles = _root.GetComponentsInChildren<CloakedTessSphereSectorToggle>().ToList();
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_renderers = _root.GetComponentsInChildren<Renderer>();
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_tessellatedRenderers = _root.GetComponentsInChildren<TessellatedRenderer>();
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_tessSphereToggles = _root.GetComponentsInChildren<CloakedTessSphereSectorToggle>();
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}
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public void OnPlayerEnter()
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