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addphysics: set angular velocity too
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@ -73,6 +73,7 @@ public class AddPhysics : MonoBehaviour
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transform.parent = bodyGo.transform;
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transform.parent = bodyGo.transform;
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owRigidbody.SetMass(Mass);
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owRigidbody.SetMass(Mass);
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owRigidbody.SetVelocity(parentBody.GetPointVelocity(transform.position));
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owRigidbody.SetVelocity(parentBody.GetPointVelocity(transform.position));
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owRigidbody.SetAngularVelocity(parentBody.GetAngularVelocity());
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// #536 - Physics objects in bramble dimensions not disabled on load
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// #536 - Physics objects in bramble dimensions not disabled on load
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// sectors wait 3 frames and then call OnSectorOccupantsUpdated
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// sectors wait 3 frames and then call OnSectorOccupantsUpdated
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