From 24482174f19595c69007232b3badeedbd7d17db3 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Thu, 10 Aug 2023 00:11:50 -0700 Subject: [PATCH] addphysics: set angular velocity too --- NewHorizons/Components/AddPhysics.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/NewHorizons/Components/AddPhysics.cs b/NewHorizons/Components/AddPhysics.cs index 6f987255..9576e20b 100644 --- a/NewHorizons/Components/AddPhysics.cs +++ b/NewHorizons/Components/AddPhysics.cs @@ -73,6 +73,7 @@ public class AddPhysics : MonoBehaviour transform.parent = bodyGo.transform; owRigidbody.SetMass(Mass); owRigidbody.SetVelocity(parentBody.GetPointVelocity(transform.position)); + owRigidbody.SetAngularVelocity(parentBody.GetAngularVelocity()); // #536 - Physics objects in bramble dimensions not disabled on load // sectors wait 3 frames and then call OnSectorOccupantsUpdated