From 23c7efd36a0e74cabb7df04a824dea76e38608de Mon Sep 17 00:00:00 2001 From: Joshua Thome Date: Sat, 1 Feb 2025 16:04:17 -0600 Subject: [PATCH] Add a null check for potentially missing custom traveler audio --- .../Patches/EyeScenePatches/TravelerEyeControllerPatches.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/NewHorizons/Patches/EyeScenePatches/TravelerEyeControllerPatches.cs b/NewHorizons/Patches/EyeScenePatches/TravelerEyeControllerPatches.cs index 4f43d925..d31fca50 100644 --- a/NewHorizons/Patches/EyeScenePatches/TravelerEyeControllerPatches.cs +++ b/NewHorizons/Patches/EyeScenePatches/TravelerEyeControllerPatches.cs @@ -16,7 +16,10 @@ namespace NewHorizons.Patches.EyeScenePatches return true; } // Not starting the loop audio here; EyeMusicController will handle that - __instance._signal.GetOWAudioSource().SetLocalVolume(0f); + if (__instance._signal != null) + { + __instance._signal.GetOWAudioSource().SetLocalVolume(0f); + } return false; } }