WATER WORK!!!!!!!!!!!!!! (enough)

This commit is contained in:
JohnCorby 2022-05-24 22:33:33 -07:00
parent f118ac1080
commit 20b87db3a7

View File

@ -46,9 +46,6 @@ namespace NewHorizons.Builder.Body
} }
TSR.sharedMaterials = tempArray; TSR.sharedMaterials = tempArray;
TSR.maxLOD = GDTSR.maxLOD;
TSR.LODBias = GDTSR.LODBias;
TSR.LODRadius = GDTSR.LODRadius;
OceanEffectController OEC = waterGO.AddComponent<OceanEffectController>(); OceanEffectController OEC = waterGO.AddComponent<OceanEffectController>();
OEC._sector = sector; OEC._sector = sector;
@ -58,13 +55,6 @@ namespace NewHorizons.Builder.Body
var OLC = waterGO.AddComponent<OceanLODController>(); var OLC = waterGO.AddComponent<OceanLODController>();
OLC._sector = sector; OLC._sector = sector;
OLC._ambientLight = GDOLC._ambientLight; OLC._ambientLight = GDOLC._ambientLight;
OLC._ambientLightLookup = GDOLC._ambientLightLookup;
OLC._maxLOD_High = GDOLC._maxLOD_High;
OLC._LODBias_High = GDOLC._LODBias_High;
OLC._maxLOD_Medium = GDOLC._maxLOD_Medium;
OLC._LODBias_Medium = GDOLC._LODBias_Medium;
OLC._maxLOD_Low = GDOLC._maxLOD_Low;
OLC._LODBias_Low = GDOLC._LODBias_Low;
// trigger sector enter // trigger sector enter
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>