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It was double for a reason my bad
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@ -20,7 +20,7 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Lowest distance from the planet asteroids can spawn
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/// </summary>
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[Range(0f, float.MaxValue)] public float innerRadius;
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[Range(0f, double.MaxValue)] public float innerRadius;
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/// <summary>
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/// Angle defining the point where the belt rises up from the planet's equatorial plane if inclination is nonzero.
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@ -30,19 +30,19 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Maximum size of the asteroids.
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/// </summary>
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[Range(0f, float.MaxValue)] [DefaultValue(50)]
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[Range(0f, double.MaxValue)] [DefaultValue(50)]
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public float maxSize = 50f;
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/// <summary>
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/// Minimum size of the asteroids.
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/// </summary>
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[Range(0f, float.MaxValue)] [DefaultValue(20)]
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[Range(0f, double.MaxValue)] [DefaultValue(20)]
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public float minSize = 20;
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/// <summary>
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/// Greatest distance from the planet asteroids can spawn
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/// </summary>
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[Range(0f, float.MaxValue)] public float outerRadius;
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[Range(0f, double.MaxValue)] public float outerRadius;
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/// <summary>
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/// How the asteroids are generated, unless you supply a detail yourself using "assetBundle" and "path"
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@ -69,7 +69,7 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Surface gravity of the asteroids.
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/// </summary>
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[Range(0f, float.MaxValue)]
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[Range(0f, double.MaxValue)]
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[DefaultValue(1)]
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public float gravity = 1f;
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