diff --git a/NewHorizons/External/Modules/AsteroidBeltModule.cs b/NewHorizons/External/Modules/AsteroidBeltModule.cs
index b6ac9111..d042a9fc 100644
--- a/NewHorizons/External/Modules/AsteroidBeltModule.cs
+++ b/NewHorizons/External/Modules/AsteroidBeltModule.cs
@@ -20,7 +20,7 @@ namespace NewHorizons.External.Modules
///
/// Lowest distance from the planet asteroids can spawn
///
- [Range(0f, float.MaxValue)] public float innerRadius;
+ [Range(0f, double.MaxValue)] public float innerRadius;
///
/// Angle defining the point where the belt rises up from the planet's equatorial plane if inclination is nonzero.
@@ -30,19 +30,19 @@ namespace NewHorizons.External.Modules
///
/// Maximum size of the asteroids.
///
- [Range(0f, float.MaxValue)] [DefaultValue(50)]
+ [Range(0f, double.MaxValue)] [DefaultValue(50)]
public float maxSize = 50f;
///
/// Minimum size of the asteroids.
///
- [Range(0f, float.MaxValue)] [DefaultValue(20)]
+ [Range(0f, double.MaxValue)] [DefaultValue(20)]
public float minSize = 20;
///
/// Greatest distance from the planet asteroids can spawn
///
- [Range(0f, float.MaxValue)] public float outerRadius;
+ [Range(0f, double.MaxValue)] public float outerRadius;
///
/// How the asteroids are generated, unless you supply a detail yourself using "assetBundle" and "path"
@@ -69,7 +69,7 @@ namespace NewHorizons.External.Modules
///
/// Surface gravity of the asteroids.
///
- [Range(0f, float.MaxValue)]
+ [Range(0f, double.MaxValue)]
[DefaultValue(1)]
public float gravity = 1f;