mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
It was double for a reason my bad
This commit is contained in:
parent
664eb0f2dd
commit
1e9e3d832c
@ -20,7 +20,7 @@ namespace NewHorizons.External.Modules
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Lowest distance from the planet asteroids can spawn
|
/// Lowest distance from the planet asteroids can spawn
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Range(0f, float.MaxValue)] public float innerRadius;
|
[Range(0f, double.MaxValue)] public float innerRadius;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Angle defining the point where the belt rises up from the planet's equatorial plane if inclination is nonzero.
|
/// Angle defining the point where the belt rises up from the planet's equatorial plane if inclination is nonzero.
|
||||||
@ -30,19 +30,19 @@ namespace NewHorizons.External.Modules
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum size of the asteroids.
|
/// Maximum size of the asteroids.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Range(0f, float.MaxValue)] [DefaultValue(50)]
|
[Range(0f, double.MaxValue)] [DefaultValue(50)]
|
||||||
public float maxSize = 50f;
|
public float maxSize = 50f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Minimum size of the asteroids.
|
/// Minimum size of the asteroids.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Range(0f, float.MaxValue)] [DefaultValue(20)]
|
[Range(0f, double.MaxValue)] [DefaultValue(20)]
|
||||||
public float minSize = 20;
|
public float minSize = 20;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Greatest distance from the planet asteroids can spawn
|
/// Greatest distance from the planet asteroids can spawn
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Range(0f, float.MaxValue)] public float outerRadius;
|
[Range(0f, double.MaxValue)] public float outerRadius;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How the asteroids are generated, unless you supply a detail yourself using "assetBundle" and "path"
|
/// How the asteroids are generated, unless you supply a detail yourself using "assetBundle" and "path"
|
||||||
@ -69,7 +69,7 @@ namespace NewHorizons.External.Modules
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Surface gravity of the asteroids.
|
/// Surface gravity of the asteroids.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Range(0f, float.MaxValue)]
|
[Range(0f, double.MaxValue)]
|
||||||
[DefaultValue(1)]
|
[DefaultValue(1)]
|
||||||
public float gravity = 1f;
|
public float gravity = 1f;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user