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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Remove unncessary isRelativeToGroup property on quantum sockets
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parent
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@ -50,14 +50,7 @@ namespace NewHorizons.Builder.Props
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{
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{
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var socketInfo = quantumGroup.sockets[i];
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var socketInfo = quantumGroup.sockets[i];
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var socket = GeneralPropBuilder.MakeNew("Socket " + i, sector?.transform ?? go.transform, socketInfo);
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var socket = GeneralPropBuilder.MakeNew("Socket " + i, groupRoot.transform, socketInfo);
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if (socketInfo.isRelativeToGroup)
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{
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socket.transform.parent = groupRoot.transform;
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socket.transform.localPosition = socketInfo.position;
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socket.transform.localEulerAngles = socketInfo.rotation;
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}
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sockets[i] = socket.AddComponent<QuantumSocket>();
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sockets[i] = socket.AddComponent<QuantumSocket>();
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sockets[i]._lightSources = new Light[0];
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sockets[i]._lightSources = new Light[0];
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4
NewHorizons/External/Modules/PropModule.cs
vendored
4
NewHorizons/External/Modules/PropModule.cs
vendored
@ -801,10 +801,6 @@ namespace NewHorizons.External.Modules
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[JsonObject]
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[JsonObject]
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public class QuantumSocketInfo : GeneralPropInfo
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public class QuantumSocketInfo : GeneralPropInfo
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{
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{
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/// <summary>
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/// Whether the socket will be placed relative to the group it belongs to. Overrides `isRelativeToParent`
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/// </summary>
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[DefaultValue(true)] public bool isRelativeToGroup = true;
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/// <summary>
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/// <summary>
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/// The probability any props that are part of this group will occupy this socket
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/// The probability any props that are part of this group will occupy this socket
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/// </summary>
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/// </summary>
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