diff --git a/NewHorizons/Builder/Props/QuantumBuilder.cs b/NewHorizons/Builder/Props/QuantumBuilder.cs index 9a138120..0697c5a0 100644 --- a/NewHorizons/Builder/Props/QuantumBuilder.cs +++ b/NewHorizons/Builder/Props/QuantumBuilder.cs @@ -50,14 +50,7 @@ namespace NewHorizons.Builder.Props { var socketInfo = quantumGroup.sockets[i]; - var socket = GeneralPropBuilder.MakeNew("Socket " + i, sector?.transform ?? go.transform, socketInfo); - - if (socketInfo.isRelativeToGroup) - { - socket.transform.parent = groupRoot.transform; - socket.transform.localPosition = socketInfo.position; - socket.transform.localEulerAngles = socketInfo.rotation; - } + var socket = GeneralPropBuilder.MakeNew("Socket " + i, groupRoot.transform, socketInfo); sockets[i] = socket.AddComponent(); sockets[i]._lightSources = new Light[0]; diff --git a/NewHorizons/External/Modules/PropModule.cs b/NewHorizons/External/Modules/PropModule.cs index b402046a..9c21b454 100644 --- a/NewHorizons/External/Modules/PropModule.cs +++ b/NewHorizons/External/Modules/PropModule.cs @@ -801,10 +801,6 @@ namespace NewHorizons.External.Modules [JsonObject] public class QuantumSocketInfo : GeneralPropInfo { - /// - /// Whether the socket will be placed relative to the group it belongs to. Overrides `isRelativeToParent` - /// - [DefaultValue(true)] public bool isRelativeToGroup = true; /// /// The probability any props that are part of this group will occupy this socket ///