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Stop ambient light from turning into black sphere when alpha is at 0
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@ -107,7 +107,7 @@ namespace NewHorizons.Builder.Body
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if (starModule.lightTint != null) lightColour = starModule.lightTint.ToColor();
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if (starModule.lightTint != null) lightColour = starModule.lightTint.ToColor();
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light.color = lightColour;
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light.color = lightColour;
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ambientLight.color = lightColour;
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ambientLight.color = new Color(lightColour.r, lightColour.g, lightColour.b, lightColour.a == 0 ? 0.0001f : lightColour.a);
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var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
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var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
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faceActiveCamera.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
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faceActiveCamera.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
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