From 1bfee609689009a267722a4e9fc67ac58f8f425e Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Wed, 10 Aug 2022 22:31:26 -0400 Subject: [PATCH] Stop ambient light from turning into black sphere when alpha is at 0 --- NewHorizons/Builder/Body/StarBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Body/StarBuilder.cs b/NewHorizons/Builder/Body/StarBuilder.cs index b1a481ac..65d84c1f 100644 --- a/NewHorizons/Builder/Body/StarBuilder.cs +++ b/NewHorizons/Builder/Body/StarBuilder.cs @@ -107,7 +107,7 @@ namespace NewHorizons.Builder.Body if (starModule.lightTint != null) lightColour = starModule.lightTint.ToColor(); light.color = lightColour; - ambientLight.color = lightColour; + ambientLight.color = new Color(lightColour.r, lightColour.g, lightColour.b, lightColour.a == 0 ? 0.0001f : lightColour.a); var faceActiveCamera = sunLight.AddComponent(); faceActiveCamera.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent());