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Update README.md
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@ -536,10 +536,10 @@ Signal info objects can then have the following values set:
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- "Radio" : appears in game as "Deep Space Radio"
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- "Radio" : appears in game as "Deep Space Radio"
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- "name" : (string) The name as it will appear in game
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- "name" : (string) The name as it will appear in game
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- "audioClip" : (string) The audio clip from the game you want to use (can find these using Unity Explorer or by datamining)
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- "audioClip" : (string) The audio clip from the game you want to use (can find these using Unity Explorer or by datamining)
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- "audioFilePath" : (string) The file path to a .wav you want to use as the audio clip
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- "audioFilePath" : (string) The file path to a .wav you want to use as the audio clip (you only need either this or `audioClip`)
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- "sourceRadius" : (decimal number) The radius of the spherical volume the signal appears to come from
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- "sourceRadius" : (decimal number) The radius of the spherical volume the signal appears to come from
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- "detectionRadius" : (decimal number) How close you must be to get the "Unidentified signal detected" pop-up
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- "detectionRadius" : (decimal number) How close you must be to get the "Unidentified signal detected" pop-up
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- "identiicationRadius" : (decimal number) How close you must get to identify the signal
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- "identificationRadius" : (decimal number) How close you must get to identify the signal
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- "onlyAudibleToScope" : (true/false)
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- "onlyAudibleToScope" : (true/false)
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- "insideCloak" : (true/false) You have to set this to true if the signal is inside a cloaking field
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- "insideCloak" : (true/false) You have to set this to true if the signal is inside a cloaking field
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