diff --git a/README.md b/README.md index fd09340e..187bdbca 100644 --- a/README.md +++ b/README.md @@ -536,10 +536,10 @@ Signal info objects can then have the following values set: - "Radio" : appears in game as "Deep Space Radio" - "name" : (string) The name as it will appear in game - "audioClip" : (string) The audio clip from the game you want to use (can find these using Unity Explorer or by datamining) -- "audioFilePath" : (string) The file path to a .wav you want to use as the audio clip +- "audioFilePath" : (string) The file path to a .wav you want to use as the audio clip (you only need either this or `audioClip`) - "sourceRadius" : (decimal number) The radius of the spherical volume the signal appears to come from - "detectionRadius" : (decimal number) How close you must be to get the "Unidentified signal detected" pop-up -- "identiicationRadius" : (decimal number) How close you must get to identify the signal +- "identificationRadius" : (decimal number) How close you must get to identify the signal - "onlyAudibleToScope" : (true/false) - "insideCloak" : (true/false) You have to set this to true if the signal is inside a cloaking field