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Fix the solar system radius calculation
needs to divide not multiply
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@ -928,7 +928,7 @@ namespace NewHorizons.Handlers
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// Uses the ratio of the interlopers furthest point to what the base game considers the edge of the solar system
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var distanceToCenter = go.transform.position.magnitude * (24000 / 30000f);
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var distanceToCenter = go.transform.position.magnitude / (24000 / 30000f);
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if (distanceToCenter > SolarSystemRadius)
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{
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SolarSystemRadius = distanceToCenter;
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