mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Make all classes public
This commit is contained in:
parent
59ef3a2658
commit
0a548d5f12
@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class AirBuilder
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public static class AirBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info)
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public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info)
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{
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{
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@ -4,7 +4,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class AtmosphereBuilder
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public static class AtmosphereBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
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{
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{
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@ -8,7 +8,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class CloudsBuilder
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public static class CloudsBuilder
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{
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{
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private static Shader _sphereShader = null;
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private static Shader _sphereShader = null;
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class EffectsBuilder
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public static class EffectsBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info, float surfaceSize)
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public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info, float surfaceSize)
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{
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{
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@ -10,7 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class FogBuilder
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public static class FogBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmo)
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmo)
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{
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{
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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class SunOverrideBuilder
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public static class SunOverrideBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, float surfaceSize)
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public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, float surfaceSize)
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{
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{
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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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static class VolumesBuilder
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public static class VolumesBuilder
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{
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{
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public static void Make(GameObject body, float innerRadius, float outerRadius, bool useMiniMap)
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public static void Make(GameObject body, float innerRadius, float outerRadius, bool useMiniMap)
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{
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{
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@ -14,7 +14,7 @@ using NewHorizons.Handlers;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class AsteroidBeltBuilder
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public static class AsteroidBeltBuilder
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{
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{
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public static void Make(string bodyName, IPlanetConfig parentConfig, IModBehaviour mod)
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public static void Make(string bodyName, IPlanetConfig parentConfig, IModBehaviour mod)
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{
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{
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class CloakBuilder
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public static class CloakBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, float radius)
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public static void Make(GameObject body, Sector sector, float radius)
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{
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{
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@ -8,7 +8,7 @@ using Random = UnityEngine.Random;
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namespace NewHorizons.Builder.Body.Geometry
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namespace NewHorizons.Builder.Body.Geometry
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{
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{
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static class Icosphere
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public static class Icosphere
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{
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{
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private static readonly float t = (1f + Mathf.Sqrt(5f)) / 2f;
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private static readonly float t = (1f + Mathf.Sqrt(5f)) / 2f;
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// By subdivisions, will add to this to memoize computation of icospheres
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// By subdivisions, will add to this to memoize computation of icospheres
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@ -3,7 +3,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class GeometryBuilder
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public static class GeometryBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, float groundScale)
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public static void Make(GameObject body, Sector sector, float groundScale)
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{
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{
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@ -13,7 +13,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class HeightMapBuilder
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public static class HeightMapBuilder
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{
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{
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public static Shader PlanetShader;
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public static Shader PlanetShader;
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@ -10,7 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class LavaBuilder
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public static class LavaBuilder
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{
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{
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public static void Make(GameObject go, Sector sector, OWRigidbody rb, LavaModule module)
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public static void Make(GameObject go, Sector sector, OWRigidbody rb, LavaModule module)
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{
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{
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class ProcGenBuilder
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public static class ProcGenBuilder
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{
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{
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public static void Make(GameObject go, Sector sector, ProcGenModule module)
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public static void Make(GameObject go, Sector sector, ProcGenModule module)
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{
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{
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@ -14,7 +14,7 @@ using NewHorizons.Components.SizeControllers;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class RingBuilder
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public static class RingBuilder
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{
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{
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public static Shader RingShader;
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public static Shader RingShader;
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public static Shader RingShader1Pixel;
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public static Shader RingShader1Pixel;
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class SandBuilder
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public static class SandBuilder
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{
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{
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public static void Make(GameObject go, Sector sector, OWRigidbody rb, SandModule module)
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public static void Make(GameObject go, Sector sector, OWRigidbody rb, SandModule module)
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{
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{
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@ -12,7 +12,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class SingularityBuilder
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public static class SingularityBuilder
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{
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{
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enum Polarity
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enum Polarity
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{
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{
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@ -14,7 +14,7 @@ using NewHorizons.Components.SizeControllers;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class StarBuilder
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public static class StarBuilder
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{
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{
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public const float OuterRadiusRatio = 1.5f;
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public const float OuterRadiusRatio = 1.5f;
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private static Texture2D _colorOverTime;
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private static Texture2D _colorOverTime;
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@ -9,7 +9,7 @@ using NewHorizons.Components.SizeControllers;
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namespace NewHorizons.Builder.Body
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namespace NewHorizons.Builder.Body
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{
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{
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static class WaterBuilder
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public static class WaterBuilder
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{
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{
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public static void Make(GameObject go, Sector sector, OWRigidbody rb, WaterModule module)
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public static void Make(GameObject go, Sector sector, OWRigidbody rb, WaterModule module)
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{
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{
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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class AmbientLightBuilder
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public static class AmbientLightBuilder
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{
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{
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public static void Make(GameObject body, Sector sector, float scale)
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public static void Make(GameObject body, Sector sector, float scale)
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{
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{
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@ -9,7 +9,7 @@ using NewHorizons.Components.Orbital;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class AstroObjectBuilder
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public static class AstroObjectBuilder
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{
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{
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public static NHAstroObject Make(GameObject body, AstroObject primaryBody, IPlanetConfig config)
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public static NHAstroObject Make(GameObject body, AstroObject primaryBody, IPlanetConfig config)
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{
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{
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@ -12,7 +12,7 @@ using NewHorizons.External.Configs;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class DetectorBuilder
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public static class DetectorBuilder
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{
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{
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public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, IPlanetConfig config)
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public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, IPlanetConfig config)
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{
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{
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@ -9,7 +9,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class GravityBuilder
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public static class GravityBuilder
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{
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{
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public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config)
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public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config)
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{
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{
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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class RFVolumeBuilder
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public static class RFVolumeBuilder
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{
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{
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public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
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public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
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{
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{
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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class MakeSector
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public static class MakeSector
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{
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{
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public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
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public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
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{
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{
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@ -7,7 +7,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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namespace NewHorizons.Builder.General
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{
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{
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static class SpawnPointBuilder
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public static class SpawnPointBuilder
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{
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{
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private static bool suitUpQueued = false;
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private static bool suitUpQueued = false;
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public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb)
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public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb)
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@ -15,7 +15,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Orbital
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namespace NewHorizons.Builder.Orbital
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{
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{
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static class FocalPointBuilder
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public static class FocalPointBuilder
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{
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{
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public static void Make(GameObject go, AstroObject ao, IPlanetConfig config, IModBehaviour mod)
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public static void Make(GameObject go, AstroObject ao, IPlanetConfig config, IModBehaviour mod)
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{
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{
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@ -13,7 +13,7 @@ using NewHorizons.Components.Orbital;
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namespace NewHorizons.Builder.Orbital
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namespace NewHorizons.Builder.Orbital
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{
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{
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static class InitialMotionBuilder
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public static class InitialMotionBuilder
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{
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{
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public static InitialMotion Make(GameObject body, AstroObject primaryBody, AstroObject secondaryBody, OWRigidbody OWRB, OrbitModule orbit)
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public static InitialMotion Make(GameObject body, AstroObject primaryBody, AstroObject secondaryBody, OWRigidbody OWRB, OrbitModule orbit)
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{
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{
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@ -9,7 +9,7 @@ using System;
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namespace NewHorizons.Builder.Orbital
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namespace NewHorizons.Builder.Orbital
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{
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{
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static class OrbitlineBuilder
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public static class OrbitlineBuilder
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{
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{
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public static OrbitLine Make(GameObject body, NHAstroObject astroObject, bool isMoon, IPlanetConfig config)
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public static OrbitLine Make(GameObject body, NHAstroObject astroObject, bool isMoon, IPlanetConfig config)
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{
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{
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@ -11,7 +11,7 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Handlers
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namespace NewHorizons.Handlers
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{
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{
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static class PlanetDestructionHandler
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public static class PlanetDestructionHandler
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{
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{
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private static readonly string[] _solarSystemBodies = new string[]
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private static readonly string[] _solarSystemBodies = new string[]
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{
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{
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@ -2,7 +2,7 @@
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namespace NewHorizons.Utility
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namespace NewHorizons.Utility
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{
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{
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static class AddDebugShape
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public static class AddDebugShape
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{
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{
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public static GameObject AddSphere(GameObject obj, float radius, Color color)
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public static GameObject AddSphere(GameObject obj, float radius, Color color)
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{
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{
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace NewHorizons.Utility
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namespace NewHorizons.Utility
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{
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{
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static class ImageUtilities
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public static class ImageUtilities
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{
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{
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private static Dictionary<string, Texture2D> _loadedTextures = new Dictionary<string, Texture2D>();
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private static Dictionary<string, Texture2D> _loadedTextures = new Dictionary<string, Texture2D>();
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private static List<Texture2D> _generatedTextures = new List<Texture2D>();
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private static List<Texture2D> _generatedTextures = new List<Texture2D>();
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namespace NewHorizons.Utility
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namespace NewHorizons.Utility
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{
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{
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class MakeMeshDoubleFaced : MonoBehaviour
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public class MakeMeshDoubleFaced : MonoBehaviour
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{
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{
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private void Start()
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private void Start()
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{
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{
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