Make all classes public

This commit is contained in:
Nick 2022-05-11 22:07:51 -04:00
parent 59ef3a2658
commit 0a548d5f12
33 changed files with 33 additions and 33 deletions

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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class AirBuilder public static class AirBuilder
{ {
public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info) public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info)
{ {

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@ -4,7 +4,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class AtmosphereBuilder public static class AtmosphereBuilder
{ {
public static void Make(GameObject body, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize) public static void Make(GameObject body, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
{ {

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@ -8,7 +8,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class CloudsBuilder public static class CloudsBuilder
{ {
private static Shader _sphereShader = null; private static Shader _sphereShader = null;
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, IModBehaviour mod) public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, IModBehaviour mod)

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class EffectsBuilder public static class EffectsBuilder
{ {
public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info, float surfaceSize) public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info, float surfaceSize)
{ {

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@ -10,7 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class FogBuilder public static class FogBuilder
{ {
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo) public static void Make(GameObject body, Sector sector, AtmosphereModule atmo)
{ {

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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class SunOverrideBuilder public static class SunOverrideBuilder
{ {
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, float surfaceSize) public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, float surfaceSize)
{ {

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class VolumesBuilder public static class VolumesBuilder
{ {
public static void Make(GameObject body, float innerRadius, float outerRadius, bool useMiniMap) public static void Make(GameObject body, float innerRadius, float outerRadius, bool useMiniMap)
{ {

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@ -14,7 +14,7 @@ using NewHorizons.Handlers;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class AsteroidBeltBuilder public static class AsteroidBeltBuilder
{ {
public static void Make(string bodyName, IPlanetConfig parentConfig, IModBehaviour mod) public static void Make(string bodyName, IPlanetConfig parentConfig, IModBehaviour mod)
{ {

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class CloakBuilder public static class CloakBuilder
{ {
public static void Make(GameObject body, Sector sector, float radius) public static void Make(GameObject body, Sector sector, float radius)
{ {

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@ -8,7 +8,7 @@ using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Body.Geometry namespace NewHorizons.Builder.Body.Geometry
{ {
static class Icosphere public static class Icosphere
{ {
private static readonly float t = (1f + Mathf.Sqrt(5f)) / 2f; private static readonly float t = (1f + Mathf.Sqrt(5f)) / 2f;
// By subdivisions, will add to this to memoize computation of icospheres // By subdivisions, will add to this to memoize computation of icospheres

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@ -3,7 +3,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class GeometryBuilder public static class GeometryBuilder
{ {
public static void Make(GameObject body, Sector sector, float groundScale) public static void Make(GameObject body, Sector sector, float groundScale)
{ {

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@ -13,7 +13,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class HeightMapBuilder public static class HeightMapBuilder
{ {
public static Shader PlanetShader; public static Shader PlanetShader;

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@ -10,7 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class LavaBuilder public static class LavaBuilder
{ {
public static void Make(GameObject go, Sector sector, OWRigidbody rb, LavaModule module) public static void Make(GameObject go, Sector sector, OWRigidbody rb, LavaModule module)
{ {

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class ProcGenBuilder public static class ProcGenBuilder
{ {
public static void Make(GameObject go, Sector sector, ProcGenModule module) public static void Make(GameObject go, Sector sector, ProcGenModule module)
{ {

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@ -14,7 +14,7 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class RingBuilder public static class RingBuilder
{ {
public static Shader RingShader; public static Shader RingShader;
public static Shader RingShader1Pixel; public static Shader RingShader1Pixel;

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class SandBuilder public static class SandBuilder
{ {
public static void Make(GameObject go, Sector sector, OWRigidbody rb, SandModule module) public static void Make(GameObject go, Sector sector, OWRigidbody rb, SandModule module)
{ {

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@ -12,7 +12,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class SingularityBuilder public static class SingularityBuilder
{ {
enum Polarity enum Polarity
{ {

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@ -14,7 +14,7 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class StarBuilder public static class StarBuilder
{ {
public const float OuterRadiusRatio = 1.5f; public const float OuterRadiusRatio = 1.5f;
private static Texture2D _colorOverTime; private static Texture2D _colorOverTime;

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@ -9,7 +9,7 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
static class WaterBuilder public static class WaterBuilder
{ {
public static void Make(GameObject go, Sector sector, OWRigidbody rb, WaterModule module) public static void Make(GameObject go, Sector sector, OWRigidbody rb, WaterModule module)
{ {

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class AmbientLightBuilder public static class AmbientLightBuilder
{ {
public static void Make(GameObject body, Sector sector, float scale) public static void Make(GameObject body, Sector sector, float scale)
{ {

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@ -9,7 +9,7 @@ using NewHorizons.Components.Orbital;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class AstroObjectBuilder public static class AstroObjectBuilder
{ {
public static NHAstroObject Make(GameObject body, AstroObject primaryBody, IPlanetConfig config) public static NHAstroObject Make(GameObject body, AstroObject primaryBody, IPlanetConfig config)
{ {

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@ -12,7 +12,7 @@ using NewHorizons.External.Configs;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class DetectorBuilder public static class DetectorBuilder
{ {
public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, IPlanetConfig config) public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, IPlanetConfig config)
{ {

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@ -9,7 +9,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class GravityBuilder public static class GravityBuilder
{ {
public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config) public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config)
{ {

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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class RFVolumeBuilder public static class RFVolumeBuilder
{ {
public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence) public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{ {

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class MakeSector public static class MakeSector
{ {
public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence) public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{ {

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@ -7,7 +7,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
static class SpawnPointBuilder public static class SpawnPointBuilder
{ {
private static bool suitUpQueued = false; private static bool suitUpQueued = false;
public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb) public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb)

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@ -15,7 +15,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Orbital namespace NewHorizons.Builder.Orbital
{ {
static class FocalPointBuilder public static class FocalPointBuilder
{ {
public static void Make(GameObject go, AstroObject ao, IPlanetConfig config, IModBehaviour mod) public static void Make(GameObject go, AstroObject ao, IPlanetConfig config, IModBehaviour mod)
{ {

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@ -13,7 +13,7 @@ using NewHorizons.Components.Orbital;
namespace NewHorizons.Builder.Orbital namespace NewHorizons.Builder.Orbital
{ {
static class InitialMotionBuilder public static class InitialMotionBuilder
{ {
public static InitialMotion Make(GameObject body, AstroObject primaryBody, AstroObject secondaryBody, OWRigidbody OWRB, OrbitModule orbit) public static InitialMotion Make(GameObject body, AstroObject primaryBody, AstroObject secondaryBody, OWRigidbody OWRB, OrbitModule orbit)
{ {

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@ -9,7 +9,7 @@ using System;
namespace NewHorizons.Builder.Orbital namespace NewHorizons.Builder.Orbital
{ {
static class OrbitlineBuilder public static class OrbitlineBuilder
{ {
public static OrbitLine Make(GameObject body, NHAstroObject astroObject, bool isMoon, IPlanetConfig config) public static OrbitLine Make(GameObject body, NHAstroObject astroObject, bool isMoon, IPlanetConfig config)
{ {

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@ -11,7 +11,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Handlers namespace NewHorizons.Handlers
{ {
static class PlanetDestructionHandler public static class PlanetDestructionHandler
{ {
private static readonly string[] _solarSystemBodies = new string[] private static readonly string[] _solarSystemBodies = new string[]
{ {

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@ -2,7 +2,7 @@
namespace NewHorizons.Utility namespace NewHorizons.Utility
{ {
static class AddDebugShape public static class AddDebugShape
{ {
public static GameObject AddSphere(GameObject obj, float radius, Color color) public static GameObject AddSphere(GameObject obj, float radius, Color color)
{ {

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@ -6,7 +6,7 @@ using UnityEngine;
namespace NewHorizons.Utility namespace NewHorizons.Utility
{ {
static class ImageUtilities public static class ImageUtilities
{ {
private static Dictionary<string, Texture2D> _loadedTextures = new Dictionary<string, Texture2D>(); private static Dictionary<string, Texture2D> _loadedTextures = new Dictionary<string, Texture2D>();
private static List<Texture2D> _generatedTextures = new List<Texture2D>(); private static List<Texture2D> _generatedTextures = new List<Texture2D>();

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@ -2,7 +2,7 @@
namespace NewHorizons.Utility namespace NewHorizons.Utility
{ {
class MakeMeshDoubleFaced : MonoBehaviour public class MakeMeshDoubleFaced : MonoBehaviour
{ {
private void Start() private void Start()
{ {