mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Make sure ship is activated
This commit is contained in:
parent
77ae6b8450
commit
09ddb2f780
@ -65,6 +65,9 @@ namespace NewHorizons.Builder.General
|
||||
ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(owRigidBody);
|
||||
}
|
||||
spawnGO.SetActive(true);
|
||||
|
||||
// Ship doesn't get activated sometimes
|
||||
Delay.RunWhen(() => Main.IsSystemReady, () => ship.gameObject.SetActive(true));
|
||||
}
|
||||
|
||||
if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (module.playerSpawn?.startWithSuit ?? false))) && !suitUpQueued)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user