From 09ddb2f78008d3a2f6ad704c7b11afa4d1f2e4c5 Mon Sep 17 00:00:00 2001 From: Nick Date: Sun, 16 Jul 2023 14:04:52 -0400 Subject: [PATCH] Make sure ship is activated --- NewHorizons/Builder/General/SpawnPointBuilder.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/NewHorizons/Builder/General/SpawnPointBuilder.cs b/NewHorizons/Builder/General/SpawnPointBuilder.cs index a4a12f74..4ae1084b 100644 --- a/NewHorizons/Builder/General/SpawnPointBuilder.cs +++ b/NewHorizons/Builder/General/SpawnPointBuilder.cs @@ -65,6 +65,9 @@ namespace NewHorizons.Builder.General ship.GetRequiredComponent().SetBodyToMatch(owRigidBody); } spawnGO.SetActive(true); + + // Ship doesn't get activated sometimes + Delay.RunWhen(() => Main.IsSystemReady, () => ship.gameObject.SetActive(true)); } if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (module.playerSpawn?.startWithSuit ?? false))) && !suitUpQueued)