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Make sure ship is activated
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@ -65,6 +65,9 @@ namespace NewHorizons.Builder.General
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ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(owRigidBody);
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ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(owRigidBody);
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}
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}
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spawnGO.SetActive(true);
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spawnGO.SetActive(true);
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// Ship doesn't get activated sometimes
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Delay.RunWhen(() => Main.IsSystemReady, () => ship.gameObject.SetActive(true));
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}
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}
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if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (module.playerSpawn?.startWithSuit ?? false))) && !suitUpQueued)
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if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (module.playerSpawn?.startWithSuit ?? false))) && !suitUpQueued)
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