Make sure ship is activated

This commit is contained in:
Nick 2023-07-16 14:04:52 -04:00
parent 77ae6b8450
commit 09ddb2f780

View File

@ -65,6 +65,9 @@ namespace NewHorizons.Builder.General
ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(owRigidBody); ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(owRigidBody);
} }
spawnGO.SetActive(true); spawnGO.SetActive(true);
// Ship doesn't get activated sometimes
Delay.RunWhen(() => Main.IsSystemReady, () => ship.gameObject.SetActive(true));
} }
if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (module.playerSpawn?.startWithSuit ?? false))) && !suitUpQueued) if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (module.playerSpawn?.startWithSuit ?? false))) && !suitUpQueued)