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Actually account for it being in the volume or not
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@ -123,7 +123,7 @@ namespace NewHorizons.Handlers
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var shipDetector2 = Locator.GetShipDetector().GetComponent<ShipFluidDetector>();
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foreach (var volume in SpawnPointBuilder.ShipSpawn.GetAttachedOWRigidbody().GetComponentsInChildren<EffectVolume>())
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{
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if (volume.GetOWTriggerVolume().GetDistanceToBoundary(ship.transform.position) <= 0)
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if (volume.GetOWTriggerVolume().GetPenetrationDistance(ship.transform.position) > 0)
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{
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// Add ship to volume
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// If it's already tracking it it will complain here but thats fine
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