diff --git a/NewHorizons/Handlers/PlayerSpawnHandler.cs b/NewHorizons/Handlers/PlayerSpawnHandler.cs index 4a569ec3..03b0caba 100644 --- a/NewHorizons/Handlers/PlayerSpawnHandler.cs +++ b/NewHorizons/Handlers/PlayerSpawnHandler.cs @@ -123,7 +123,7 @@ namespace NewHorizons.Handlers var shipDetector2 = Locator.GetShipDetector().GetComponent(); foreach (var volume in SpawnPointBuilder.ShipSpawn.GetAttachedOWRigidbody().GetComponentsInChildren()) { - if (volume.GetOWTriggerVolume().GetDistanceToBoundary(ship.transform.position) <= 0) + if (volume.GetOWTriggerVolume().GetPenetrationDistance(ship.transform.position) > 0) { // Add ship to volume // If it's already tracking it it will complain here but thats fine