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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
feat: added base features of the place object tool, you can place objects with L and print the config files with semicolon.
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NewHorizons/Utility/DebugPropPlacer.cs
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90
NewHorizons/Utility/DebugPropPlacer.cs
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@ -0,0 +1,90 @@
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using NewHorizons.Builder.Props;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Utility
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{
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class DebugPropPlacer
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{
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private struct PropPlacementData
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{
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public Vector3 pos;
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public Vector3 rotation;
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public string body;
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}
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// placeholder currentObject
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public static string currentObject = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District1/Props_HangingCity_District1/OtherComponentsGroup/Props_HangingCity_Building_10/Prefab_NOM_VaseThin";
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private static List<PropPlacementData> props = new List<PropPlacementData>();
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public static void PlaceObject(DebugRaycastData data)
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{
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if (!data.hitObject.name.EndsWith("_Body"))
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{
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Logger.Log("Cannot place object on non-body object: " + data.hitObject.name);
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}
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try
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{
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GameObject prop = DetailBuilder.MakeDetail(data.hitObject, data.hitObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
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string bodyName = data.hitObject.name.Substring(0, data.bodyName.Length-"_Body".Length);
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props.Add(new PropPlacementData
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{
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pos = data.pos,
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rotation = data.norm,
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body = bodyName
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}
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);
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}
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catch (Exception e)
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{
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Logger.Log($"Failed to place object {currentObject} on body ${data.hitObject} at location ${data.pos}.");
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}
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}
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public static void PrintConfig()
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{
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var groupedProps = props
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.GroupBy(p => p.body)
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.Select(grp => grp.ToList())
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.ToList();
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foreach (List<PropPlacementData> bodyProps in groupedProps)
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{
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string configFile =
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"{" + Environment.NewLine +
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" \"$schema\": \"https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/master/NewHorizons/schema.json\"," + Environment.NewLine +
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$" \"name\" : \"{bodyProps[0].body}\"," + Environment.NewLine +
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" \"Props\" :" + Environment.NewLine +
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" {" + Environment.NewLine +
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" \"details\": [" + Environment.NewLine;
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for(int i = 0; i < bodyProps.Count; i++)
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{
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PropPlacementData prop = bodyProps[i];
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string positionString = $"\"x\":{prop.pos.x},\"y\":{prop.pos.y},\"z\":{prop.pos.z}";
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string rotationString = $"\"x\":{prop.rotation.x},\"y\":{prop.rotation.y},\"z\":{prop.rotation.z}";
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string endingString = i == bodyProps.Count-1 ? "" : ",";
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configFile += " {\"path\" : \"" + "\", \"position\": {"+positionString+"}, \"rotation\": {"+rotationString+"}, \"scale\": 1}" + endingString + Environment.NewLine;
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}
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configFile +=
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" ]" + Environment.NewLine +
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" }" + Environment.NewLine +
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"}";
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Logger.Log(configFile);
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}
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}
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}
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}
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20
NewHorizons/Utility/DebugRaycastData.cs
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20
NewHorizons/Utility/DebugRaycastData.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Utility
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{
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struct DebugRaycastData
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{
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public bool hit;
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public Vector3 pos;
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public Vector3 norm;
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public string bodyName;
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public string bodyPath;
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public GameObject hitObject;
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}
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}
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@ -25,38 +25,75 @@ namespace NewHorizons.Utility
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private void Update()
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{
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if (Main.Debug && Keyboard.current != null && Keyboard.current[Key.P].wasReleasedThisFrame)
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{
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// Raycast
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_rb.DisableCollisionDetection();
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int layerMask = OWLayerMask.physicalMask;
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var origin = Locator.GetActiveCamera().transform.position;
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var direction = Locator.GetActiveCamera().transform.TransformDirection(Vector3.forward);
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if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask))
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{
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var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
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var norm = hitInfo.transform.InverseTransformDirection(hitInfo.normal);
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var o = hitInfo.transform.gameObject;
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if (!Main.Debug) return;
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if (Keyboard.current == null) return;
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var posText = $"{{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}}";
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var normText = $"{{\"x\": {norm.x}, \"y\": {norm.y}, \"z\": {norm.z}}}";
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if (Keyboard.current[Key.P].wasReleasedThisFrame)
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{
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PrintRaycast();
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}
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if (Keyboard.current[Key.L].wasReleasedThisFrame)
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{
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PlaceObject();
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}
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if (Keyboard.current[Key.Semicolon].wasReleasedThisFrame)
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{
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DebugPropPlacer.PrintConfig();
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}
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}
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internal void PlaceObject()
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{
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DebugRaycastData data = Raycast();
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DebugPropPlacer.PlaceObject(data);
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}
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internal void PrintRaycast()
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{
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DebugRaycastData data = Raycast();
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var posText = $"{{\"x\": {data.pos.x}, \"y\": {data.pos.y}, \"z\": {data.pos.z}}}";
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var normText = $"{{\"x\": {data.norm.x}, \"y\": {data.norm.y}, \"z\": {data.norm.z}}}";
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if(_surfaceSphere != null) GameObject.Destroy(_surfaceSphere);
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if(_normalSphere1 != null) GameObject.Destroy(_normalSphere1);
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if(_normalSphere2 != null) GameObject.Destroy(_normalSphere2);
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_surfaceSphere = AddDebugShape.AddSphere(hitInfo.transform.gameObject, 0.1f, Color.green);
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_normalSphere1 = AddDebugShape.AddSphere(hitInfo.transform.gameObject, 0.01f, Color.red);
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_normalSphere2 = AddDebugShape.AddSphere(hitInfo.transform.gameObject, 0.01f, Color.red);
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_surfaceSphere = AddDebugShape.AddSphere(data.hitObject, 0.1f, Color.green);
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_normalSphere1 = AddDebugShape.AddSphere(data.hitObject, 0.01f, Color.red);
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_normalSphere2 = AddDebugShape.AddSphere(data.hitObject, 0.01f, Color.red);
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_surfaceSphere.transform.localPosition = pos;
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_normalSphere1.transform.localPosition = pos + norm * 0.5f;
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_normalSphere2.transform.localPosition = pos + norm;
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_surfaceSphere.transform.localPosition = data.pos;
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_normalSphere1.transform.localPosition = data.pos + data.norm * 0.5f;
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_normalSphere2.transform.localPosition = data.pos + data.norm;
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Logger.Log($"Raycast hit \"position\": {posText}, \"normal\": {normText} on [{o.name}] at [{SearchUtilities.GetPath(o.transform)}]");
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Logger.Log($"Raycast hit \"position\": {posText}, \"normal\": {normText} on [{data.bodyName}] at [{data.bodyPath}]");
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}
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internal DebugRaycastData Raycast()
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{
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DebugRaycastData data = new DebugRaycastData();
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_rb.DisableCollisionDetection();
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int layerMask = OWLayerMask.physicalMask;
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var origin = Locator.GetActiveCamera().transform.position;
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var direction = Locator.GetActiveCamera().transform.TransformDirection(Vector3.forward);
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data.hit = Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask);
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if (data.hit)
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{
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data.pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
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data.norm = hitInfo.transform.InverseTransformDirection(hitInfo.normal);
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var o = hitInfo.transform.gameObject;
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data.bodyName = o.name;
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data.bodyPath = SearchUtilities.GetPath(o.transform);
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data.hitObject = hitInfo.transform.gameObject;
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}
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_rb.EnableCollisionDetection();
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}
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return data;
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}
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}
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}
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