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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
91 lines
3.5 KiB
C#
91 lines
3.5 KiB
C#
using NewHorizons.Builder.Props;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Utility
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{
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class DebugPropPlacer
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{
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private struct PropPlacementData
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{
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public Vector3 pos;
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public Vector3 rotation;
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public string body;
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}
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// placeholder currentObject
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public static string currentObject = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District1/Props_HangingCity_District1/OtherComponentsGroup/Props_HangingCity_Building_10/Prefab_NOM_VaseThin";
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private static List<PropPlacementData> props = new List<PropPlacementData>();
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public static void PlaceObject(DebugRaycastData data)
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{
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if (!data.hitObject.name.EndsWith("_Body"))
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{
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Logger.Log("Cannot place object on non-body object: " + data.hitObject.name);
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}
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try
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{
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GameObject prop = DetailBuilder.MakeDetail(data.hitObject, data.hitObject.GetComponentInChildren<Sector>(), currentObject, data.pos, data.norm, 1, false);
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string bodyName = data.hitObject.name.Substring(0, data.bodyName.Length-"_Body".Length);
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props.Add(new PropPlacementData
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{
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pos = data.pos,
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rotation = data.norm,
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body = bodyName
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}
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);
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}
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catch (Exception e)
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{
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Logger.Log($"Failed to place object {currentObject} on body ${data.hitObject} at location ${data.pos}.");
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}
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}
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public static void PrintConfig()
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{
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var groupedProps = props
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.GroupBy(p => p.body)
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.Select(grp => grp.ToList())
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.ToList();
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foreach (List<PropPlacementData> bodyProps in groupedProps)
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{
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string configFile =
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"{" + Environment.NewLine +
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" \"$schema\": \"https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/master/NewHorizons/schema.json\"," + Environment.NewLine +
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$" \"name\" : \"{bodyProps[0].body}\"," + Environment.NewLine +
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" \"Props\" :" + Environment.NewLine +
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" {" + Environment.NewLine +
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" \"details\": [" + Environment.NewLine;
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for(int i = 0; i < bodyProps.Count; i++)
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{
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PropPlacementData prop = bodyProps[i];
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string positionString = $"\"x\":{prop.pos.x},\"y\":{prop.pos.y},\"z\":{prop.pos.z}";
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string rotationString = $"\"x\":{prop.rotation.x},\"y\":{prop.rotation.y},\"z\":{prop.rotation.z}";
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string endingString = i == bodyProps.Count-1 ? "" : ",";
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configFile += " {\"path\" : \"" + "\", \"position\": {"+positionString+"}, \"rotation\": {"+rotationString+"}, \"scale\": 1}" + endingString + Environment.NewLine;
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}
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configFile +=
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" ]" + Environment.NewLine +
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" }" + Environment.NewLine +
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"}";
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Logger.Log(configFile);
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}
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}
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}
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}
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