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@ -360,7 +360,7 @@ You have three options: Load from the scene hierarchy by setting "path", load fr
#### Asset Bundles
1. Start up a Unity 2017 project (I use Unity 2017.4.40f1 (64-bit), so if you use something else I can't guarantee it will work). The DLC updated Outer Wilds to 2019.4.27 so that probably works but I personally haven't tried it.
2. In the root directory create a folder called "Editor". In it create a file called "CreateAssetBundle.cs" with the following code in it:
2. In the "Assets" folder in Unity, create a new folder called "Editor". In it create a file called "CreateAssetBundle.cs" with the following code in it:
```
using UnityEditor;