From 0779ab41d50e587dfc16d48d303c72d00d4e774c Mon Sep 17 00:00:00 2001 From: Nick Date: Tue, 18 Jan 2022 18:24:50 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 951ea860..c36a8cf4 100644 --- a/README.md +++ b/README.md @@ -360,7 +360,7 @@ You have three options: Load from the scene hierarchy by setting "path", load fr #### Asset Bundles 1. Start up a Unity 2017 project (I use Unity 2017.4.40f1 (64-bit), so if you use something else I can't guarantee it will work). The DLC updated Outer Wilds to 2019.4.27 so that probably works but I personally haven't tried it. -2. In the root directory create a folder called "Editor". In it create a file called "CreateAssetBundle.cs" with the following code in it: +2. In the "Assets" folder in Unity, create a new folder called "Editor". In it create a file called "CreateAssetBundle.cs" with the following code in it: ``` using UnityEditor;