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* first draft * change requests * actually working draft * duplicated method * use more the new method * - put StateContext class on a separate file - new BidirectionalDictionary<T1,T2> class - other tweaks * - put StateMachineContext class on a separate file - move all asset creations into VirtualAnimationFactory class - added extension method GetName() to IStateConstant - other tweaks * Apply suggestions from code review Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * apply requested changes * Apply suggestions from code review Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * reorder methods * Update Source/AssetRipper.Processing/AnimatorControllers/AnimatorStateContext.cs Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * apply requested changes * IndexedState to StateData[] * Update Source/AssetRipper.Processing/AnimatorControllers/AnimatorStateContext.cs Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * apply requested changes * Apply suggestions from code review Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * a lot of restructuring and comments * statemachine parenting finished * simplify CreateDefaultAnimatorState * small tweaks --------- Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>