2023-01-14 11:31:39 -05:00

14 lines
367 B
C#

using AssetRipper.SourceGenerated.Extensions.Enums.Shader.SerializedShader;
using AssetRipper.SourceGenerated.Subclasses.SerializedPass;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class SerializedPassExtensions
{
public static SerializedPassType GetType_(this ISerializedPass pass)
{
return (SerializedPassType)pass.Type;
}
}
}