mirror of
https://github.com/AssetRipper/AssetRipper.git
synced 2025-12-11 20:15:29 +01:00
4.5 KiB
4.5 KiB
Development Roadmap
0.2.0.2
- Bug fixing
- TextureImporter Yaml
- Mesh export - STL, OBJ, FBX, PLY, GLB
- Convert Unified Exporter to the new system
- Convert GLB Exporter to the new system
- Use nuget package
0.2.1.0
This release will be primarily focused on cleaning up and refactoring the project.
- Cleanup legacy code
- Move documentation on legacy code to a suitable home
- Remove the
ClassesandConvertersnamespaces - Remove any additional legacy code
- Merge the common project back into the core project
0.2.X.0
These releases will likely focus on preparing for the next major milestone.
- Remove native dependencies
- Replace ogg and vorbis with managed code
- Remove Fmod
- Port essential texture decoding code to C#
- Make all dependencies trimmable
- Nuget feed for source generated code and forked dependencies
- Switch to AsmResolver and the Cpp2IL rewrite
- Segregating the codebase into more distinct layers
0.3.0.0 / 1.0.0.0
This release will focus on improving the user experience by overhauling the GUI
- Improved UI performance
- Improved Asset previews
- Preview decompiled script
- Add a Mesh preview
- Add a Material preview
- Add a TypeTree Viewer
- Improve the Audio preview
- Fast-forward and rewind
- Seek-bar for selecting playback position
- Preferences window
- Adjustable background color/theme
- Window for licensed works
- NativeAOT compilation for better performance while loading and extracting
Planned But Unscheduled
- Import
- Script Import
- Use type trees for deserialization when available
- Asset Loading
- Extract assets and save to disk for lower ram usage
- Script Import
- Export
- Model Export
- FBX (full)
- GLB (full)
- PMX (maybe)
- DAE (aka Collada)
- Split combined meshes back into the original set of static meshes
- Unified mesh export
- Script Export
- Hybrid script export
- Assembly renaming
- Improve script decompilation quality with ILSpy's whole project decompilation method
- Audio Export
- WWise audio extraction
- Shader Export
- Replace all shaders on materials with a built-in shader (for example, the Standard shader)
- Miscellaneous Export
- Copy plugins folder into output
- Selective Export
- Export Selected object to folder
- Export Selected object to compressed zip file
- Model Export
- UI
- Audio preview
- Visual wave form display
- Asset preview
- Add a Hex Viewer
- Scene preview
- Font preview
- Asset editing
- Audio preview
Concept Ideas
Note: This is just a collection of ideas. These might not be desirable or feasible, so many of them might never be implemented. Do not interpret their inclusion here as any form of commitment.
- GUI quality of life features
- Font setting
- Configurable keybindings
- Console
- Enterable commands
- Find all references
- Search Window
- Dedicated window
- Filters for various asset types
- Filters for files
- Might be redundant due to tree view search
- Tree View Search
- Filters for various asset types
- Name filter
- Rows limit
- Result count
- Option to group resources
- Tabs
- Inspector Tab
- Tag
- Layer
- ID
- File name
- Asset Specific Properties
- Sortable
- Selectable with indepth description below
- Moveable Tabs
- Error Tab
- Inspector Tab
- Import Settings
- Ignore scenes option
- Import bundle as level
- Assembly de-obfuscation
- Performance Improvements
- Asynchronous import/export
- Filtered Export
- Resources (png, wav, avi, obj, ...)
- Prefabs
- Scripts
- Asset Bundle Construction
- Editing and Repacking of games and asset bundles
- Asset Header Editor
- Asset Duplication and Creation
- Asset Editing and Replacement
- Copy and paste assets
- Prefab Creation
- Asset Exporting
- Video Export (avi, mp4, etc)
- Allow saving any text information to a text file
- Alternatively, ensure that all text can be selected and copied
- Export as Prefab
- Export as Unitypackage
- Node Dump
- Asset Previews
- Meshes
- Colored semi-transparency
- Triangle count
- FPS meter
- Corner cube for orientation
- XYZ axis for orientation
- Toggle face cull
- Wireframe option
- Textures
- Background options (for example: checkers, white, black, default)
- Select the color channels to display
- For example, disable the alpha channel
- Or show only the blue channel
- Font Assets
- Video Display
- Animations
- Scripts
- view as text
- notify if script missing
- Meshes