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13 lines
339 B
C#
13 lines
339 B
C#
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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namespace AssetRipper.Export.Modules.Shaders.ShaderBlob;
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/// <summary>
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/// SerializedBindChannel
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/// </summary>
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/// <param name="Source">ShaderChannel enum</param>
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/// <param name="Target"></param>
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public sealed record ShaderBindChannel(uint Source, VertexComponent Target)
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{
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}
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