2025-09-17 16:40:26 -07:00

13 lines
339 B
C#

using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
namespace AssetRipper.Export.Modules.Shaders.ShaderBlob;
/// <summary>
/// SerializedBindChannel
/// </summary>
/// <param name="Source">ShaderChannel enum</param>
/// <param name="Target"></param>
public sealed record ShaderBindChannel(uint Source, VertexComponent Target)
{
}