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https://github.com/AssetRipper/AssetRipper.git
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Remove carriage return line endings
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parent
c7fb822f71
commit
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@ -1,6 +1,6 @@
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using AssetRipper.Assets.Collections;
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using AssetRipper.Assets.Collections;
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using AssetRipper.Assets.Metadata;
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using System.Collections;
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using System.Collections;
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using System.Diagnostics;
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namespace AssetRipper.Assets.Generics;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader.GpuProgramType;
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namespace AssetRipper.Export.Modules.Shaders.ConstantBuffers;
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using AssetRipper.Primitives;
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using AssetRipper.Primitives;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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namespace AssetRipper.Export.Modules.Shaders.Exporters.DirectX;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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namespace AssetRipper.Export.Modules.Shaders.ShaderBlob;
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@ -6,7 +6,7 @@ namespace AssetRipper.Export.Modules.Shaders.ShaderBlob;
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/// SerializedBindChannel
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/// </summary>
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/// <param name="Source">ShaderChannel enum</param>
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/// <param name="Target"></param>
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/// <param name="Target"></param>
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public sealed record ShaderBindChannel(uint Source, VertexComponent Target)
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{
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}
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@ -1,4 +1,4 @@
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
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using System.Text;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Fixers;
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@ -1,5 +1,5 @@
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Metadders;
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@ -1,5 +1,5 @@
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Metadders;
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@ -1,4 +1,4 @@
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
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using AssetRipper.Import.Logging;
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@ -1,4 +1,4 @@
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Optimizers;
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@ -1,4 +1,4 @@
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Optimizers;
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@ -1,4 +1,4 @@
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
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using System.Globalization;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL;
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@ -1,8 +1,8 @@
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
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@ -1,6 +1,6 @@
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using AssetRipper.Export.UnityProjects.Project;
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using AssetRipper.Export.UnityProjects.Project;
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using AssetRipper.SourceGenerated.Classes.ClassID_156;
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using AssetRipper.SourceGenerated.Classes.ClassID_28;
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using AssetRipper.SourceGenerated.Classes.ClassID_28;
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using AssetRipper.SourceGenerated.Extensions;
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namespace AssetRipper.Export.UnityProjects.Terrains;
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using AssetRipper.SourceGenerated.Enums;
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using AssetRipper.SourceGenerated.Enums;
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using AssetRipper.SourceGenerated.Extensions.Enums.Keyframe.TangentMode;
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using AssetRipper.SourceGenerated.Subclasses.Keyframe_Single;
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@ -1,4 +1,4 @@
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using AssetRipper.SourceGenerated.Enums;
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using AssetRipper.SourceGenerated.Enums;
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using AssetRipper.SourceGenerated.Extensions.Enums.Keyframe.TangentMode;
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using AssetRipper.SourceGenerated.Subclasses.Keyframe_Quaternionf;
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using System.Numerics;
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@ -1,4 +1,4 @@
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using AssetRipper.SourceGenerated.Enums;
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using AssetRipper.SourceGenerated.Enums;
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using AssetRipper.SourceGenerated.Extensions.Enums.Keyframe.TangentMode;
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using AssetRipper.SourceGenerated.Subclasses.Keyframe_Vector3f;
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using AssetRipper.SourceGenerated.Subclasses.Vector3f;
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@ -1,4 +1,4 @@
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Subclasses.MatrixParameter;
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namespace AssetRipper.SourceGenerated.Extensions;
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@ -1,4 +1,4 @@
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Subclasses.VectorParameter;
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namespace AssetRipper.SourceGenerated.Extensions;
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@ -1,12 +1,12 @@
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namespace UnityEngine;
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/// <summary>
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/// Instruct Unity to serialize a non-public field.
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/// </summary>
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/// <remarks>
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/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
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/// </remarks>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SerializeField : Attribute
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{
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}
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/// <summary>
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/// Instruct Unity to serialize a non-public field.
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/// </summary>
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/// <remarks>
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/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
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/// </remarks>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SerializeField : Attribute
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{
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}
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@ -1,12 +1,12 @@
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namespace UnityEngine;
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/// <summary>
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/// Instruct Unity to serialize the field as a reference.
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/// </summary>
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/// <remarks>
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/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
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/// </remarks>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SerializeReference : Attribute
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{
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}
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/// <summary>
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/// Instruct Unity to serialize the field as a reference.
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/// </summary>
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/// <remarks>
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/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
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/// </remarks>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SerializeReference : Attribute
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{
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}
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