Remove carriage return line endings

This commit is contained in:
ds5678 2025-09-17 16:40:26 -07:00
parent c7fb822f71
commit 4072e1f22e
21 changed files with 48 additions and 48 deletions

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using AssetRipper.Assets.Collections;
using AssetRipper.Assets.Collections;
using AssetRipper.Assets.Metadata;
using System.Collections;
using System.Collections;
using System.Diagnostics;
namespace AssetRipper.Assets.Generics;

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using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader.GpuProgramType;
namespace AssetRipper.Export.Modules.Shaders.ConstantBuffers;

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using AssetRipper.Primitives;
using AssetRipper.Primitives;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
namespace AssetRipper.Export.Modules.Shaders.Exporters.DirectX;

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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
namespace AssetRipper.Export.Modules.Shaders.ShaderBlob;
@ -6,7 +6,7 @@ namespace AssetRipper.Export.Modules.Shaders.ShaderBlob;
/// SerializedBindChannel
/// </summary>
/// <param name="Source">ShaderChannel enum</param>
/// <param name="Target"></param>
/// <param name="Target"></param>
public sealed record ShaderBindChannel(uint Source, VertexComponent Target)
{
}

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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
using System.Text;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler;

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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Fixers;

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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Metadders;

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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Metadders;

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@ -1,4 +1,4 @@
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
using AssetRipper.Import.Logging;

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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Optimizers;

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using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.ShaderBlob;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.Function;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL.Optimizers;

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using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;
using System.Globalization;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL;

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@ -1,8 +1,8 @@
using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
using AssetRipper.Export.Modules.Shaders.ShaderBlob.Parameters;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.DirectXDisassembler.Blocks;
using AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.UShader.DirectX;

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using AssetRipper.Export.UnityProjects.Project;
using AssetRipper.Export.UnityProjects.Project;
using AssetRipper.SourceGenerated.Classes.ClassID_156;
using AssetRipper.SourceGenerated.Classes.ClassID_28;
using AssetRipper.SourceGenerated.Classes.ClassID_28;
using AssetRipper.SourceGenerated.Extensions;
namespace AssetRipper.Export.UnityProjects.Terrains;

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using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Extensions.Enums.Keyframe.TangentMode;
using AssetRipper.SourceGenerated.Subclasses.Keyframe_Single;

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using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Extensions.Enums.Keyframe.TangentMode;
using AssetRipper.SourceGenerated.Subclasses.Keyframe_Quaternionf;
using System.Numerics;

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using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Extensions.Enums.Keyframe.TangentMode;
using AssetRipper.SourceGenerated.Subclasses.Keyframe_Vector3f;
using AssetRipper.SourceGenerated.Subclasses.Vector3f;

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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Subclasses.MatrixParameter;
namespace AssetRipper.SourceGenerated.Extensions;

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using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Subclasses.VectorParameter;
namespace AssetRipper.SourceGenerated.Extensions;

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namespace UnityEngine;
/// <summary>
/// Instruct Unity to serialize a non-public field.
/// </summary>
/// <remarks>
/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
/// </remarks>
[AttributeUsage(AttributeTargets.Field)]
public sealed class SerializeField : Attribute
{
}
/// <summary>
/// Instruct Unity to serialize a non-public field.
/// </summary>
/// <remarks>
/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
/// </remarks>
[AttributeUsage(AttributeTargets.Field)]
public sealed class SerializeField : Attribute
{
}

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namespace UnityEngine;
/// <summary>
/// Instruct Unity to serialize the field as a reference.
/// </summary>
/// <remarks>
/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
/// </remarks>
[AttributeUsage(AttributeTargets.Field)]
public sealed class SerializeReference : Attribute
{
}
/// <summary>
/// Instruct Unity to serialize the field as a reference.
/// </summary>
/// <remarks>
/// Unity does not follow the convention that attribute type names end with the "Attribute" suffix.
/// </remarks>
[AttributeUsage(AttributeTargets.Field)]
public sealed class SerializeReference : Attribute
{
}